AI Insights · Timothy · July 2024
Q2 2024 Snapshot: Top Card Battler Apps' Performance in the Unified Platform
Explore the latest performance trends of the top 5 card battler apps on the unified platform in Q2 2024, presented by Sensor Tower. Dive into the data for insights on downloads, revenue, and active users.
In Q2 2024, the card battler genre continues to engage mobile gamers on the unified platform. Sensor Tower's comprehensive data provides us with a glimpse into the performance of the top contenders in this space.
Hearthstone by Blizzard Entertainment has seen revenue fluctuate, peaking at $774K in mid-April before dipping to $79K in early June and rising again to $538K towards the end of June. Weekly active users started at 121K, then gradually decreased to 82K by the end of the quarter.
Nuverse's MARVEL SNAP showed a strong start in April with revenue at $607K, followed by a mid-quarter dip to $131K, and a slight recovery to $189K by late June. Weekly active users mirrored this trend, decreasing from 72K to 33K over the quarter.
Wizards of the Coast's Magic: The Gathering Arena experienced a notable revenue peak of $711K in the third week of April, with subsequent fluctuations ending the quarter at $223K. Downloads remained low, with a slight uptick in early April and June. The game had a reported 10 weekly active users at the start of April.
KONAMI's Yu-Gi-Oh! Duel Links saw its revenue peak at $503K in late May, with a notable drop to $46K by the end of June. Weekly active users started at 240K and decreased to 147K by the quarter's close.
Another KONAMI title, Yu-Gi-Oh! Master Duel, had its revenue peak at $553K in early April, followed by a decline and a mid-quarter spike to $401K in mid-June, ending with $115K. Downloads saw a high point of 13 in the third week of April. Weekly active users showed a decrease from 180K at the beginning of April to 151K by the end of June.
For more insights and detailed app performance metrics, Sensor Tower provides an in-depth analysis of the mobile app ecosystem.